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Under a Goblin Moon

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Devlog

  • Devlog #1
    April 12, 2022 by TurdBoomerang
    Progress thus far: UAGM will be my first game in 16:9 widescreen! I have been working in 4:3 since Game Maker 6.0 in the mid 2000s, but the overwhelming feedback from the internet is that it's time to... Continue reading
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