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Devlog
Journey to the Pumpkin Planet
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Devlog
Devlog 4: Art Seminar
June 12, 2022
by
TurdBoomerang
Saving and loading is officially implemented! This was much easier than I anticipated since I am not committed to forcing compatibility for web and desktop. The vanilla javascript JSON.stringify and J...
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Devlog 3: Restructuring Containers
June 08, 2022
by
TurdBoomerang
In the jam version of Pumpkin Planet, one of my main goals was to make the game playable on a variety of platforms. My HTML5 state-based template is designed to resize and adapt to desktop browsers, m...
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Devlog 2: Sandboxing and Asset Resizing
June 01, 2022
by
TurdBoomerang
As it happens, there were some complications to wrapping Pumpkin Planet in the electron framework. Electron serves as a windows-native wrapper for a web app. As a result, (for security reasons,) the w...
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Devlog 1: Porting PP to Windows
May 31, 2022
by
TurdBoomerang
If I want to distribute Pumpkin Planet on Steam, I need to port the game to Windows. I toyed with rebuilding the game from the ground up in C#, the UI-heavy language with which I am most familiar. How...
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