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Journey to the Pumpkin Planet

Journey to the Pumpkin Planet

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Devlog

  • Devlog 4: Art Seminar
    June 12, 2022 by TurdBoomerang
    Saving and loading is officially implemented! This was much easier than I anticipated since I am not committed to forcing compatibility for web and desktop. The vanilla javascript JSON.stringify and J... Continue reading
  • Devlog 3: Restructuring Containers
    June 08, 2022 by TurdBoomerang
    In the jam version of Pumpkin Planet, one of my main goals was to make the game playable on a variety of platforms. My HTML5 state-based template is designed to resize and adapt to desktop browsers, m... Continue reading
  • Devlog 2: Sandboxing and Asset Resizing
    June 01, 2022 by TurdBoomerang
    As it happens, there were some complications to wrapping Pumpkin Planet in the electron framework. Electron serves as a windows-native wrapper for a web app. As a result, (for security reasons,) the w... Continue reading
  • Devlog 1: Porting PP to Windows
    May 31, 2022 by TurdBoomerang
    If I want to distribute Pumpkin Planet on Steam, I need to port the game to Windows. I toyed with rebuilding the game from the ground up in C#, the UI-heavy language with which I am most familiar. How... Continue reading
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